COLAB GAMES, DIGITAL PLATFORM FOR THE COSTUMISATION OF ANALOGUE GAMES
CoLab Games, digital platform for the customisation of analogue games (IPL/IDI&CA2024/CoLabGames_ESCS) project belongs to Research Line 2 — Communication, Strategies and Creativity.
Synopsis: The primary goal of the “CoLab Games” project is to develop a collaborative platform that facilitates the custom creation of analogue games incorporating digital content. These games are intended for use in communication, literacy, and citizenship contexts.
Coordinator: Filipa Fialho Lanita Saião Lopes
Funding: project funded by the Polytechnic Institute of Lisbon (IPL)
Project Status: Active
Research Team:
Adriana Cardoso (ESELx)
André Rocha (ESELx)
Fernanda Bonachon (ESCS)
Filipa Lopes (ESCS)
Joana Souza (ESCS)
João Abreu (ESCS)
Nuno Palma (ESCS)
Tiago Tempera (ESELx)
Partners:
ESELx
Fablab Benfica (ESELx)
Museu da Paisagem
Cátedra UNESCO Comunicação, Literacia Mediática e Cidadania
Results:
• Activities:
Development of a prototype of a digital platform for customizing analog games (www.pickpick.pt);
Production of an analog game prototype (content and pieces) using the Pick Pick platform (https://catedraunesco.escs.ipl.pt/pt/colab-games-workshop-testa-plataforma-digital-para-dar-vida-a-jogos-pedagogicos/);
Creation of test game content made available to other users on the digital platform (https://pickpick.pt//library/);
Organization of a workshop on the main features of the digital platform and its templates for the implementation of the pilot project (https://www.escs.ipl.pt/agenda-e-eventos/workshop-colab-games);
Communication at a scientific event, HSS25 - III International Conference on Humanities and Social Sciences: AI for Humanity – Interdisciplinary Approaches to Ethical, Cultural, and Social Change (https://hss25.sciencesconf.org/);